Micron Document
<!DOCTYPE html>
<html class="client-nojs vector-feature-language-in-header-enabled vector-feature-language-in-main-page-header-disabled vector-feature-page-tools-pinned-disabled vector-feature-toc-pinned-clientpref-0 vector-toc-not-available vector-feature-main-menu-pinned-disabled vector-feature-limited-width-clientpref-1 vector-feature-limited-width-content-enabled vector-feature-custom-font-size-clientpref-1 vector-feature-appearance-pinned-clientpref-0 skin-theme-clientpref-day vector-sticky-header-enabled" lang="de" dir="ltr"><head>
<meta charset="UTF-8">
<title>Frictional Games</title>
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="icon" type="image/png" href="./_res_/favicon.png">
<link rel="canonical" href="https://de.wikipedia.org/wiki/Frictional_Games"> <link href="./_mw_/ext.cite.styles.css" rel="stylesheet" type="text/css">
<link href="./_mw_/ext.wikimediamessages.styles.css" rel="stylesheet" type="text/css">
<link href="./_mw_/skins.vector.icons.css" rel="stylesheet" type="text/css">
<link href="./_mw_/skins.vector.search.codex.styles.css" rel="stylesheet" type="text/css">
<link href="./_mw_/skins.vector.styles.css" rel="stylesheet" type="text/css">
<meta name="ResourceLoaderDynamicStyles" content="">
<link href="./_mw_/ext.gadget.citeRef.css" rel="stylesheet" type="text/css">
<link href="./_mw_/ext.gadget.defaultPlainlinks.css" rel="stylesheet" type="text/css">
<link href="./_mw_/ext.gadget.dewikiCommonHide.css" rel="stylesheet" type="text/css">
<link href="./_mw_/ext.gadget.dewikiCommonLayout.css" rel="stylesheet" type="text/css">
<link href="./_mw_/ext.gadget.dewikiCommonStyle.css" rel="stylesheet" type="text/css">
<link href="./_mw_/ext.gadget.dewikiDarkmode.css" rel="stylesheet" type="text/css">
<link href="./_mw_/ext.gadget.dewikiResponsive.css" rel="stylesheet" type="text/css">
<link href="./_mw_/ext.gadget.specialSearch.css" rel="stylesheet" type="text/css">
<link rel="stylesheet" type="text/css" href="./_mw_/site.styles.css">
<link rel="stylesheet" type="text/css" href="./_mw_/noscript.css">
<link rel="stylesheet" type="text/css" href="./_res_/footer.css">
<link rel="stylesheet" type="text/css" href="./_res_/vector-2022.css">
</head>
<body class="skin--responsive skin-vector skin-vector-search-vue mediawiki ltr sitedir-ltr mw-hide-empty-elt ns-0 ns-subject page-Frictional_Games rootpage-Frictional_Games skin-vector-2022 action-view">
<div class="mw-page-container">
<div class="mw-page-container-inner">
<div class="mw-content-container">
<main id="content" class="mw-body">
<header class="mw-body-header vector-page-titlebar">
<h1 id="firstHeading" class="firstHeading mw-first-heading"><span class="mw-page-title-main">Frictional Games</span></h1>
</header>
<a id="top"></a>
<div id="bodyContent" class="vector-body ve-init-mw-desktopArticleTarget-targetContainer" aria-labelledby="firstHeading" data-mw-ve-target-container="">
<div id="contentSub">
<div id="mw-content-subtitle"></div>
</div>
<div id="mw-content-text" class="mw-body-content mw-content-ltr" lang="de" dir="ltr"><div class="mw-content-ltr mw-parser-output" lang="de" dir="ltr"><table class="toccolours infobox float-right toptextcells vorlage-infobox-unternehmen" style="font-size:90%; max-width:25em; margin-top:0;" summary="Infobox Unternehmen">

<tbody><tr>
<th colspan="2" class="hintergrundfarbe5" style="font-size:110%;">Frictional Games
<p class="mw-empty-elt">
</p>
</th></tr>
<tr>
<td colspan="2" class="notheme" style="background:#f8f9fa; color:#202122; padding:1em 0;">
</td></tr>
<tr>
<td style="font-weight:bold;"><a href="Rechtsform" title="Rechtsform">Rechtsform</a>
</td>
<td>Privat
</td></tr>
<tr>
<td style="font-weight:bold;"><a href="Gr%C3%BCndung_(Recht)" title="Gründung (Recht)">Gründung</a>
</td>
<td>2006
</td></tr>
<tr>
<td style="font-weight:bold;"><a href="Sitz_(juristische_Person)" title="Sitz (juristische Person)">Sitz</a>
</td>
<td><a href="Helsingborg" title="Helsingborg">Helsingborg</a>, <a href="Schweden" title="Schweden">Schweden</a>
</td></tr>
<tr>
<td style="font-weight:bold;"><a href="Unternehmensf%C3%BChrung" title="Unternehmensführung">Leitung</a>
</td>
<td>Thomas Grip
</td></tr>
<tr>
<td style="font-weight:bold;"><a href="Mitarbeiter" title="Mitarbeiter">Mitarbeiterzahl</a>
</td>
<td>35 (Stand: Dezember 2025)<sup id="cite_ref-1" class="reference"><a href="#cite_note-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td style="font-weight:bold;"><a href="Wirtschaftszweig" title="Wirtschaftszweig">Branche</a>
</td>
<td><a href="Spieleentwickler" title="Spieleentwickler">Spieleentwicklung</a>
</td></tr>
<tr>
<td style="font-weight:bold;">Website
</td>
<td><a rel="nofollow" class="external text" href="http://www.frictionalgames.com/">www.frictionalgames.com</a>
</td></tr></tbody></table><div class="editoronly" style="display:none;"></div>
<p><b>Frictional Games</b> ist ein selbstständiger <a href="Entwicklerstudio" title="Entwicklerstudio">Spieleentwickler</a> mit Sitz in <a href="Helsingborg" title="Helsingborg">Helsingborg</a> (<a href="Schweden" title="Schweden">Schweden</a>). Das leitende Team bestand ursprünglich aus Thomas Grip und Jens Nilsson,<sup id="cite_ref-2" class="reference"><a href="#cite_note-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> für weitere Kernelemente wie Musik oder Geschichtserzählung werden auch firmenexterne Personen eingesetzt.
</p><p>Bis heute ist Frictional Games besonders für ihre <a href="Computerspiel" title="Computerspiel">Computerspiele</a> im <a href="Adventure" title="Adventure">Adventure</a>- und <a href="Survival-Horror" class="mw-redirect" title="Survival-Horror">Survival-Horror</a>-<a href="Genre" title="Genre">Genre</a> bekannt. Sie basieren auf der hauseigenen HPL-<a href="Spiel-Engine" title="Spiel-Engine">Engine</a>. <a href="Penumbra_(Computerspielreihe)" title="Penumbra (Computerspielreihe)">Penumbra</a>, ihr erstes Computerspiel, sollte zunächst eigentlich nur eine technische Demonstration für die Engine sein.<sup id="cite_ref-3" class="reference"><a href="#cite_note-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> Ein herausragendes Merkmal für ihre Spiele sind die physikalischen Effekte, die dem Spieler eine höhere <a href="Immersion_(virtuelle_Realit%C3%A4t)" title="Immersion (virtuelle Realität)">Immersion</a> ermöglichen sollen. <a href="Penumbra%3A_Overture" class="mw-redirect" title="Penumbra: Overture">Penumbra: Overture</a> (deutscher Titel: <i>Penumbra – Im Halbschatten</i>) war der erste <a href="Kommerziell" class="mw-redirect" title="Kommerziell">kommerzielle</a> Titel des Spieleentwicklers.<sup id="cite_ref-4" class="reference"><a href="#cite_note-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup>
</p><p>Am 22. September 2015 veröffentlichte Frictional Games den <a href="Sci-Fi" class="mw-redirect" title="Sci-Fi">Sci-Fi</a> Horror-Titel <i><a href="Soma_(Computerspiel)" title="Soma (Computerspiel)"> SOMA</a></i> für <a href="Windows" class="mw-redirect" title="Windows">Windows</a>, <a href="Mac_OS_X" class="mw-redirect" title="Mac OS X">Mac OS X</a>, <a href="Linux" title="Linux">Linux</a> und <a href="PlayStation_4" title="PlayStation 4">PS4</a>, der seit 2010 in Entwicklung stand.
</p>

<div class="mw-heading mw-heading2"><h2 id="Computerspiele">Computerspiele</h2></div>
<div class="mw-heading mw-heading3"><h3 id="Penumbra"><i>Penumbra</i></h3></div>
<ul><li><a href="Penumbra_(Computerspielreihe)" title="Penumbra (Computerspielreihe)">Penumbra (Tech-Demo)</a> – <a href="Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a> (2006)</li>
<li><a href="Penumbra%3A_Overture" class="mw-redirect" title="Penumbra: Overture">Penumbra: Overture</a> – <a href="Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a>, <a href="MacOS" title="MacOS">Mac OS X</a>, <a href="Linux" title="Linux">Linux</a> (2007)</li>
<li><a href="Penumbra%3A_Black_Plague" class="mw-redirect" title="Penumbra: Black Plague">Penumbra: Black Plague</a> – <a href="Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a>, <a href="MacOS" title="MacOS">Mac OS X</a>, <a href="Linux" title="Linux">Linux</a> (2008)</li>
<li><a href="Penumbra%3A_Requiem" class="mw-redirect" title="Penumbra: Requiem">Penumbra: Requiem</a> (<a href="Computerspiel-Erweiterung" title="Computerspiel-Erweiterung">Add-on</a>) – <a href="Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a>, <a href="MacOS" title="MacOS">Mac OS X</a>, <a href="Linux" title="Linux">Linux</a> (2008)</li></ul>
<div class="mw-heading mw-heading3"><h3 id="Amnesia"><i>Amnesia</i></h3></div>
<ul><li><a href="Amnesia%3A_The_Dark_Descent" title="Amnesia: The Dark Descent">Amnesia: The Dark Descent</a> – <a href="Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a>, <a href="MacOS" title="MacOS">Mac OS X</a>, <a href="Linux" title="Linux">Linux</a> (2010)</li>
<li><a href="Amnesia%3A_The_Dark_Descent#Amnesia:_Justine" title="Amnesia: The Dark Descent">Amnesia: Justine</a> (<a href="Computerspiel-Erweiterung" title="Computerspiel-Erweiterung">Add-on</a>) – <a href="Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a>, <a href="MacOS" title="MacOS">Mac OS X</a>, <a href="Linux" title="Linux">Linux</a> (2011)</li>
<li><a href="Amnesia%3A_A_Machine_for_Pigs" title="Amnesia: A Machine for Pigs">Amnesia: A Machine for Pigs</a> – <a href="Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a>, <a href="MacOS" title="MacOS">OS X</a>, <a href="Linux" title="Linux">Linux</a> (2013)</li>
<li>Amnesia: Rebirth – <a href="Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a>, <a href="Linux" title="Linux">Linux</a>, <a href="PlayStation_4" title="PlayStation 4">PlayStation 4</a>, <a href="Xbox_One" title="Xbox One">Xbox One</a>, <a href="Xbox_Series_X/S" class="mw-redirect" title="Xbox Series X/S">Xbox Series X/S</a> (2020)</li>
<li><a href="Amnesia%3A_The_Bunker" title="Amnesia: The Bunker">Amnesia: The Bunker</a> – <a href="Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a>, <a href="PlayStation_4" title="PlayStation 4">PlayStation 4</a>, <a href="Xbox_One" title="Xbox One">Xbox One</a>, <a href="Xbox_Series_X/S" class="mw-redirect" title="Xbox Series X/S">Xbox Series X/S</a> (2023)</li></ul>
<div class="mw-heading mw-heading3"><h3 id="Soma"><i>Soma</i></h3></div>
<ul><li><a href="Soma_(Computerspiel)" title="Soma (Computerspiel)">Soma</a> – <a href="Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a>, <a href="MacOS" title="MacOS">OS X</a>, <a href="Linux" title="Linux">Linux</a>, <a href="PlayStation_4" title="PlayStation 4">PlayStation 4</a> (2015)</li></ul>
<div class="mw-heading mw-heading3"><h3 id="Ontos"><i>Ontos</i></h3></div>
<ul><li>Ontos - <a href="Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a>, <a href="PlayStation_5" title="PlayStation 5">PlayStation 5</a>, <a href="Xbox_Series_X/S" class="mw-redirect" title="Xbox Series X/S">Xbox Series X/S</a> (2026)</li></ul>
<p>Der Titel <i>Amnesia: A Machine for Pigs</i> entstand dabei in Zusammenarbeit mit dem britischen Spieleentwickler <a href="The_Chinese_Room" title="The Chinese Room">The Chinese Room</a>.
</p>
<div class="mw-heading mw-heading2"><h2 id="Kritik">Kritik</h2></div>
<p>Die durchschnittliche <a href="Metacritic" title="Metacritic">Metacritic</a>-Bewertung von Frictional Games liegt bei 77&nbsp;%.<sup id="cite_ref-5" class="reference"><a href="#cite_note-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="Weblinks">Weblinks</h2></div>
<ul><li><a rel="nofollow" class="external text" href="http://www.frictionalgames.com/">Offizielle Seite des Entwicklers</a> (englisch)</li>
<li><a rel="nofollow" class="external text" href="http://www.escapistmagazine.com/articles/view/features/9011-The-Terrifying-Tale-of-Amnesia">The Escapist: The Terrifying Tale of Amnesia</a> (englisch)</li></ul>
<div class="mw-heading mw-heading2"><h2 id="Einzelnachweise">Einzelnachweise</h2></div>
<ol class="references">
<li id="cite_note-1"><span class="mw-cite-backlink"><a href="#cite_ref-1">↑</a></span> <span class="reference-text"><a rel="nofollow" class="external text" href="https://www.youtube.com/watch?v=lfNuMSzOtb0&amp;t=128"><i>Fredrik Olsson: Amnesia: The Bunker and Immersive Horror | Game Dev is (Not) Easy Podcast #7</i></a> (englisch). Abgerufen am 12. Dezember 2025.</span>
</li>
<li id="cite_note-2"><span class="mw-cite-backlink"><a href="#cite_ref-2">↑</a></span> <span class="reference-text"><span class="cite">Dom Cook: <a rel="nofollow" class="external text" href="https://web.archive.org/web/20120515111842/http://questional.com/interview/119-thomas-grip-of-frictional-games-head-programmer-master-of-horror/"><i>Interview, Thomas Grip of Frictional Games - Head Programmer / Master of Horror.</i></a> In: <i>Questional.</i> 13.&nbsp;Oktober 2010, archiviert vom <style data-mw-deduplicate="TemplateStyles:r250917974">
/* start https://de.wikipedia.org/ */


.mw-parser-output .dewiki-iconexternal>a{background-position:center right!important;background-repeat:no-repeat!important}body.skin-minerva .mw-parser-output .dewiki-iconexternal>a{background-image:url("./_mw_/OOjs_UI_icon_external-link-ltr-progressive.svg")!important;background-size:10px!important;padding-right:13px!important}body.skin-timeless .mw-parser-output .dewiki-iconexternal>a,body.skin-monobook .mw-parser-output .dewiki-iconexternal>a{background-image:url("./_mw_/MediaWiki_external_link_icon.svg")!important;padding-right:13px!important}body.skin-vector .mw-parser-output .dewiki-iconexternal>a{background-image:url("./_mw_/Link.ernal-small-ltr-progressive.svg")!important;background-size:0.857em!important;padding-right:1em!important}


/* end https://de.wikipedia.org/ */
</style><span class="dewiki-iconexternal"><a class="external text" href="https://redirecter.toolforge.org/?url=http%3A%2F%2Fquestional.com%2Finterview%2F119-thomas-grip-of-frictional-games-head-programmer-master-of-horror%2F">Original</a></span> am <span style="white-space:nowrap;">15.&nbsp;Mai 2012</span><span>;</span><span class="Abrufdatum"> abgerufen am 17.&nbsp;Februar 2018</span> (englisch).</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&amp;rfr_id=info%3Asid%2Fde.wikipedia.org%3AFrictional+Games&amp;rft.title=Interview%2C+Thomas+Grip+of+Frictional+Games+-+Head+Programmer+%2F+Master+of+Horror&amp;rft.description=Interview%2C+Thomas+Grip+of+Frictional+Games+-+Head+Programmer+%2F+Master+of+Horror&amp;rft.identifier=https%3A%2F%2Fweb.archive.org%2Fweb%2F20120515111842%2Fhttp%3A%2F%2Fquestional.com%2Finterview%2F119-thomas-grip-of-frictional-games-head-programmer-master-of-horror%2F&amp;rft.creator=Dom+Cook&amp;rft.date=2010-10-13&amp;rft.source=http://questional.com/interview/119-thomas-grip-of-frictional-games-head-programmer-master-of-horror/&amp;rft.language=en">&nbsp;</span></span>
</li>
<li id="cite_note-3"><span class="mw-cite-backlink"><a href="#cite_ref-3">↑</a></span> <span class="reference-text"><span class="cite"><a rel="nofollow" class="external text" href="https://www.frictionalgames.com/site/penumbra"><i>Penumbra Tech Demo 2006.</i></a> Frictional Games,<span class="Abrufdatum"> abgerufen am 17.&nbsp;Februar 2018</span> (englisch).</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&amp;rfr_id=info%3Asid%2Fde.wikipedia.org%3AFrictional+Games&amp;rft.title=Penumbra+Tech+Demo+2006&amp;rft.description=Penumbra+Tech+Demo+2006&amp;rft.identifier=https%3A%2F%2Fwww.frictionalgames.com%2Fsite%2Fpenumbra&amp;rft.publisher=Frictional+Games&amp;rft.date=&amp;rft.language=en">&nbsp;</span></span>
</li>
<li id="cite_note-4"><span class="mw-cite-backlink"><a href="#cite_ref-4">↑</a></span> <span class="reference-text"><span class="cite"><a rel="nofollow" class="external text" href="http://www.penumbragame.com/game.php"><i>The Penumbra Series.</i></a> Frictional Games,<span class="Abrufdatum"> abgerufen am 17.&nbsp;Februar 2018</span> (englisch).</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&amp;rfr_id=info%3Asid%2Fde.wikipedia.org%3AFrictional+Games&amp;rft.title=The+Penumbra+Series&amp;rft.description=The+Penumbra+Series&amp;rft.identifier=http%3A%2F%2Fwww.penumbragame.com%2Fgame.php&amp;rft.publisher=Frictional+Games&amp;rft.date=&amp;rft.language=en">&nbsp;</span></span>
</li>
<li id="cite_note-5"><span class="mw-cite-backlink"><a href="#cite_ref-5">↑</a></span> <span class="reference-text"><span class="cite"><a rel="nofollow" class="external text" href="https://www.metacritic.com/company/frictional-games"><i>Metascore, Frictional Games.</i></a> In: <i><a href="Metacritic" title="Metacritic">Metacritic</a>.</i><span class="Abrufdatum"> Abgerufen am 12.&nbsp;Dezember 2025</span> (englisch).</span><span style="display: none;" class="Z3988" title="ctx_ver=Z39.88-2004&amp;rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Adc&amp;rfr_id=info%3Asid%2Fde.wikipedia.org%3AFrictional+Games&amp;rft.title=Metascore%2C+Frictional+Games&amp;rft.description=Metascore%2C+Frictional+Games&amp;rft.identifier=http%3A%2F%2Fwww.metacritic.com%2Fcompany%2Ffrictional-games&amp;rft.date=&amp;rft.language=en">&nbsp;</span></span>
</li>
</ol></div><!--htdig_noindex--><div><div class="zim-footer">
Dieser Artikel wurde von <a class="external text" title="Zuletzt bearbeitet am 2025-12-12" href="https://de.wikipedia.org/wiki/?title=Frictional_Games&amp;oldid=262365529">Wikipedia</a> herausgegeben. Der Text ist unter <a class="external text" href="https://creativecommons.org/licenses/by-sa/4.0/deed.de">Creative Commons Attribution-Share Alike 4.0</a> verfügbar, sofern nicht anders angegeben. Für die Mediendateien können zusätzliche Bedingungen gelten.
</div>
</div><!--/htdig_noindex--></div>
</div>
</main>
</div>
</div>
</div>
<script src="./_webp_/webpHandler.js"></script>

</body></html>